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Curriculum Vitae

Paul Buttle

Senior Product Designer · West Sussex, UK

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Core Skills

Product Design

Mobile-first design (iOS & Android via React Native), Design systems & governance, Accessibility, Prototyping, Responsive design

Research & Product

User research & usability testing, Discovery & problem framing, Experimentation, Product analytics (Mixpanel, Pendo, PostHog), Cross-functional squads

AI-Assisted Prototyping

Cursor, Claude Code, Kilo, Prototyping in real code, Agentic workflow design

Tools

Figma, Maze, Zeroheight, Storybook, Hotjar, Notion, GitHub, Supabase, Sketch, Balsamiq

Experience

Senior Product Designer

March 2023 – Present

Breathe HR

Joined Breathe, a SaaS HR platform, as its first designer. The design team has since grown to three.

  • Designed the majority of the Breathe mobile app, a React Native app that replaced separate native iOS and Android apps, including the dashboard and the calendar and leave booking screens.
  • Built the design system from scratch and lead its governance across the web platform and the mobile app.
  • Sole designer on four product modules, end to end.
  • Introduced Figma, prototyping workflows and Maze for user research and usability testing, alongside the team’s Mixpanel and Pendo usage and funnel analytics.
  • Pioneered Cursor and Claude Code for rapid prototyping across the organisation. Won the group-wide AI award twice.

Founder, Designer & Developer

2026 – Present

VGDB (Side venture)

A video game database and community cataloguing around 190,000 games. A ground-up rewrite of the We The Players idea in Next.js and Supabase, with no code reused.

  • Designed and built the product solo using AI-assisted development with Claude Code.
  • Designing a 54-screen React Native companion app, currently in progress.

Founder & Product Lead

November 2018 – 2023

We The Players

A funded “Letterboxd for games” community platform with a catalogue of 126,000+ games, backed by its founder and a group of angel investors. Closed in 2023.

  • Led product, UX, user research, information architecture and brand from concept to launch.
  • Ran product management through an agency-built launch and a move to a second agency.

Creative / Content Director

July 2015 – November 2017

Nexus Mods

Led the end-to-end redesign of Nexus Mods, the world’s largest game modding platform (today nearly 80M members).

  • Membership roughly doubled over the same period, from about 8M to about 16M.
  • Ran a community survey that drew 25,000+ responses in a single weekend.
  • Originated the concepts for Collections and Donation Points, both later built by Nexus Mods and now core to the platform.

Co-Founder & Creative Director

January 2009 – March 2012

ClinIntel (Acquired by Parexel)

Founding member of a SaaS clinical trial forecasting and management platform.

  • Owned the UX and UI of the web application from inception.
  • Simplified complex pharmaceutical data and workflows into clear, approachable interfaces.