Selected Works
Work

Case Study
We The Players
We The Players began with a simple frustration: gaming is deeply social, yet the spaces we use to talk about games rarely feel welcoming. Built as an exploration into calmer, player-first communities, the project asked what might happen if a gaming platform prioritised shared taste, thoughtful discussion, and belonging over noise and engagement metrics. We The Players is a concept-led study in how product design can shape healthier, more human online communities for gamers.

Case Study
Nexus Mods
By 2015, Nexus Mods was the undisputed home of PC game modding. Nearly ten million members, hundreds of thousands of mods, and over a billion downloads. The numbers were staggering. The website, however, was not.

Case Study
WordGrid
WordGrid is a daily, time-boxed word game where players build as many valid words as they can from a shared 4×4 letter grid in 3 minutes, earning points via Scrabble-style letter values plus length multipliers. It’s designed to be quick, competitive, and repeatable as a daily ritual, with features like a daily leaderboard, private leagues, and a personal stats dashboard.

Case Study
Personal Design System - Foundations
Every designer has been there. A new project lands, the brand colours are completely different from your last one, and suddenly you're staring down the barrel of manually updating hundreds of components across dozens of files. It's tedious, error-prone, and about as enjoyable as a root canal. I wanted to fix that.

Case Study
VGDB
VGDB is a video game database with a community built on top of it, and it is my second attempt at the idea. The first, We The Players, taught me what the shape should be; this is the ground up rebuild. It catalogues around 200 platforms across 50 years, 190,000 games and 119,000 companies, then layers on ratings, rich text reviews, ranked collections, screenshots, follows and comment threads. There is also a curated YouTuber and website directory, an aggregated news hub, and a small browser arcade. I designed and built all of it myself, web first, with an iOS app in progress.

Case Study
OpenFloor
People do not ask the real question in a company meeting when their name is attached to it. The awkward one about restructuring, or the strategy nobody actually understands, simply stays unasked. I built OpenFloor so anyone can join with a six character code, no account and no name, and ask it anyway. The anonymity is structural rather than promised: a question row carries no author column at all, so there is nothing for a host to look up, even with database access. Around that sits live voting, polls, word clouds, ratings, surveys, timed quizzes, a moderation queue and a projector display, all updating in real time.

Case Study
BrewBundle
Setting up a new Mac is a day of tab hunting, half remembered tool names and installing one thing at a time. BrewBundle removes that. It pulls the entire Homebrew catalogue, over 16,000 formulae and casks, straight from the official API, sorts it into browsable categories and lets you search it instantly. You tick the packages you want into a basket that survives a refresh, and it compiles down to a single line you paste into Terminal. Sign in and you can save that bundle, name it and share it at a public URL so anyone can copy your setup. It is free, and nothing is piped from my server.

Case Study
Lemonade & Co
Lemonade & Co is a virtual assistant business in West Sussex, and the brand belongs to its founder, Natalie, my fiancee. She designed it: the lemon motif, the cream and coral palette, the Playfair and Pacifico pairing, the whole cheerful, slightly hand drawn feel. My job was to build it without quietly turning it into something a developer would have made instead. I shipped a Next.js site with fourteen service pages, three pricing ladders, a booking and enquiry flow, consent gated analytics, and a blog she publishes to herself. Her design, realised, with none of the odd bits sanded off.

Case Study
The Croissant Collective
The Croissant Collective is a morning networking community for women in business across Sussex, and I built its digital home. The founders wanted the opposite of stuffy corporate networking: coffee, pastries, real conversation, no hard sell. My job was to make that feeling legible online and hand them a product they could run entirely themselves. So I designed and built a warm, editorial site with a live events calendar, capacity aware RSVPs with automatic waitlisting, confirmation and reminder emails, a directory of member businesses, and an admin area, so nobody ever has to ring a developer just to add an event.